PEARL Lab - Our Team
Meet the staff and students of the PEARL lab.
- Maritza Basaran
- Mirza Beig
- Hamilton Hernandez
- Mike Gray, MASc, Development of a new interactive board game for hand and arm therapy for children with Cerebral Palsy.
- Tara Joy Knibbe, MASc, Stakeholders' perspectives in the design of an innovative technology to improve physical activity in youth with physical disabilities.
- Danica Kryrllo, MHSc, Musical Gait – a biomechanical feedback and measurement system for gait training.
- Lian Ni, MHSc - The Xbox Kinect as a platform for virtual reality therapies.
- Oggie Finci, MEng, Design of a Single-Legged Ergometer for cardiopulmonary rehabilitation.
- Guy Kouamou Ntonfo, PhD (Internship) Detection of finger and hand gestures using the Microsoft Kinect.
- Ajmal Khan, MHSc, Musical Stairs – a motivational and clinical assessment tool.
- Fanny Hotze (Internship), MASc, Design of an interactive and inclusive arts installation for a clinic waiting room space.
- Reza Rizvi, PhD, Electroactive polymers: development of wearable sensors for physiological monitoring. Collaborator(s): Dr. Hani Naguib (Primary Supervisor).
- Jennifer Howcroft, MHSc, Active video games for physical activity promotion in children with disabilities.
- Delbert Hung, MASc, Ecological Factors in Emotion Recognition using Physiological Signals.
- Elizabeth Han, MASc, Bio-songs: Interpreting physiological changes through music.
- Kashish Verma, Degree in progress, Project Falcon - Developing a home-based hand/arm exerciser.
- Jordan Silverman, Game-based trainer for use in pediatric myoelectric prostheses.
- Ho Lun Tsoi, BEng, Development of Therapeutic Video Games using Haptic Feedback.
- Sergio Zerbetto Masson, BEng, Design of Mixed-Reality Games for Children with Cerebral Palsy.
- Emily Lam, Assisted in the scoping review done on biofeedback.
- Howard Chiam, BEng, Development of Therapeutic Video Games using Haptic Feedback.
- Selena Rikley, BEng, Participatory Design: Improving Interactive Video Games for Virtual Reality Therapies.
- Maritza Basaran, BA, Story-based Video Game: A Motivational Pathway to Home-based Therapy.
- Stephanie Chan, BHSc, Detecting Anxiety Through Song: Mapping Physiological Indicators to Music.
- Annie Lopez, BScE, Designing Video Game Controllers That Target Fine Motor Movements.
- Alan Wu, BASc, Beyond hand controllers - accessing commercial video games through therapeutically relevant movements.
- Tyler Berry, BASc, Nintendo Wii – biomechanics and variations in play styles.
- Stephanie Cheung, BEng, Biosongs – a physiological-musical mapping system for detection of anxiety.
- Hasmita Singh, BASc, Physiological indicators of anxiety in children.
- Jomy Varghese, BSc, A wearable toy for measurement of functional hand use in children with hemiplegic cerebral palsy.
- Jack Liang, BASc, A wearable device to characterize use of the hemiplegic hand in activities of daily living.
- Miaad Aliroteh, BASc, Bio-wear: Ubiquitous physiological monitoring.
- Philip Perivolaris, BASc, The Living Wall: an accessible multimedia environment for children with disabilities.
- Zhe Li, BASc, Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.
- Tara Khiabani, BASc, Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.